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JoltPhysics / Asset Creation and Integrations / Blender
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    • Manual Home
    • Getting Started
    • Physics Basics
    • Gameplay Systems
    • Asset Creation and Integrations
      • Blender
        • Getting Started
        • Surfaces
        • Surface input
        • Ragdolls
        • Sockets
        • Sensors
        • Raycasts
        • Forces / Impulses
        • Explosions
        • Transform Points
        • Penetration Points
        • Convex Hull Validation
        • Authoring Physical Controls
      • BBMOD
      • Asset Format and Runtime Loading
    • API Reference
    • Debugging and Troubleshooting
    • Advanced Integration
    Overview

    Blender

    Prepare collision shapes and helpers in the Blender editor.

    In this section#

    • Getting Started›
    • Surfaces›
    • Surface input›
    • Ragdolls›
    • Sockets›
    • Sensors›
    • Raycasts›
    • Forces / Impulses›
    • Explosions›
    • Transform Points›
    • Penetration Points›
    • Convex Hull Validation›
    • Authoring Physical Controls›
    ← Back to Asset Creation and IntegrationsBack to top ↑
    Blender - JoltPhysics Documentation