JoltPhysics Manual
3D physics for GameMaker. From your first scene to the API reference.
- Your First Physics Scene
New here? Create a floor and a falling box.
- API Reference
Looking for a function, method or parameter?
- Troubleshooting
Something not working? Find debugging, errors and resource lifetime.
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- Getting Started
Install the extension and build your first physics scene. Follow these chapters in order.
- Physics Basics
Configure the world, bodies, shapes, collisions, queries and joints.
- Gameplay Systems
Build characters, vehicles and reusable gameplay systems.
- Asset Creation and Integrations
Prepare assets in Blender, connect BBMOD models and load asset data in GameMaker.
- API Reference
Go directly to managed objects, factory functions, result structures or the A–Z index.
- Debugging and Troubleshooting
Inspect the simulation, diagnose errors and manage resource lifetime and performance.
- Advanced Integration
Use explicit worlds and the low-level bridge, or migrate an existing project.