Overview
Physics Basics
Configure the world, bodies, shapes, collisions, queries and joints.
In this section#
- Physics World
- Bodies
Create a rigid body, configure its properties, then manage its state and lifetime.
- Collision Shapes
- Collisions and Sensors
- Spatial Queries
Use a ray for a line segment, a shape cast for a moving volume, an overlap for an occupied volume, or closest point for distance to a surface.
- Constraints and Joints
- Paths and Path Movement