Convex Hull live validation
Validate a convex collision volume before export.
Geometry#
Convex Hull accepts 4–256 local points and requires nonzero three-dimensional volume. Coplanar or nearly flat geometry is not a safe volume. Validation accounts for float32 precision and Jolt tolerance; extremely distant local points can lose necessary precision.
Fixing invalid geometry#
Edit local points: add actual thickness, remove degeneracy or move local geometry closer to its origin. More points alone do not fix the issue. The result is a single convex volume and does not preserve concave recesses; split those into several convex collision shapes.
Live preview and export validation are not guarantees of arbitrary runtime use. Native shape creation remains authoritative. Hull shell debug rendering does not change physical geometry.