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Vehicles

Chassis and Coordinates

Uses an existing Dynamic JoltBody as the physical chassis, while wheels remain virtual controller data.

A stable car begins with a correctly oriented collision shape, realistic mass and a center of mass below the visual center. Ordinary body layer, material and CCD settings remain authoritative.

Required chassis state#

RequirementReason
Dynamic motion typeThe vehicle controller applies forces and impulses to the chassis.
Sensor disabledA sensor cannot act as a physical vehicle chassis.
Live managed bodyStale, destroyed or explicit-world handles are rejected.
Movable shapeBox, Sphere, Capsule, Cylinder, tapered, Convex and Compound follow normal dynamic-body rules.

Orientation#

  • Model the front of the chassis along local +Y.
  • Use local X for left/right wheel placement and local Z for height.
  • Wheel hard points supplied to add_wheel() are chassis-local coordinates.
  • The public world remains right-handed and Z-up even when the chassis rotates.

Mass and center of mass#

GML
chassis = jolt_box_create_dynamic(0, 0, 1.1, 1.8, 4.0, 0.5, {
    mass: 1200,
    friction: 0.8,
    center_of_mass_offset: { x:0, y:0, z:-0.25 },
    ccd: true
});

Lowering center_of_mass_offset usually reduces roll-over tendency. Excessively low values can make the car unnaturally resistant to weight transfer. Tune suspension and anti-roll stiffness after establishing mass and center of mass.

Body properties that still matter#

  • The chassis object layer determines which surfaces wheel queries may hit.
  • Mass and inertia determine acceleration, braking, steering response and body roll.
  • Friction and restitution still affect direct chassis impacts; tyre traction uses wheel friction curves.
  • LinearCast CCD can protect a fast chassis, but it is not full rotational CCD.