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    • Manual Home
    • Getting Started
    • Physics Basics
      • Physics World
      • Bodies
      • Collision Shapes
      • Collisions and Sensors
      • Spatial Queries
        • Raycasts
        • Shape Queries
          • Choosing a Spatial Query
          • Overlap Queries
          • Shape Casts
          • Reusable Query Shapes
          • Query Filtering
          • Query Results
          • Debugging Queries
        • Closest Point Query
      • Constraints and Joints
      • Paths and Path Movement
    • Gameplay Systems
    • Asset Creation and Integrations
    • API Reference
    • Debugging and Troubleshooting
    • Advanced Integration
    Overview

    Shape Queries

    Explore Shape Queries and its related reference chapters.

    In this section#

    • Choosing a Spatial Query›
    • Overlap Queries›
    • Shape Casts›
    • Reusable Query Shapes›
    • Query Filtering›
    • Query Results›
    • Debugging Queries›
    ← Back to Spatial QueriesBack to top ↑
    Shape Queries - JoltPhysics Documentation