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    • Manual Home
    • Getting Started
    • Physics Basics
    • Gameplay Systems
      • Characters
      • Vehicles
      • Procedural Cloth
      • Soft Bodies
      • Ragdolls in GameMaker
      • Carry: moving objects
      • Grip: Character Anchoring
      • Impact Tracking
      • Pressure Tracking
      • Explosions
      • Conveyor Belts
      • Physical Scale
      • Docking and Sockets
      • Body Penetration
      • Gameplay Helpers Overview
      • Physical Controls
        • Overview and Choosing a Control
        • Your First Physical Control
        • Mouse interaction with controls
        • Control Types
          • Button
          • Lever
          • Pedal
          • Slider
          • Knob
          • Pull Handle
          • Joystick
          • Hand Wheel
          • Crank
        • Mounting, Size and Rendering
        • Values and Output Mapping
        • Targets and Automatic Return
        • Locking and Resistance
        • Detents
        • Rotational Drives
        • Lifecycle, Errors and Diagnostics
        • JoltControl API Reference
    • Asset Creation and Integrations
    • API Reference
    • Debugging and Troubleshooting
    • Advanced Integration
    Overview

    Control Types

    Explore Control Types and its related reference chapters.

    In this section#

    • Button›
    • Lever›
    • Pedal›
    • Slider›
    • Knob›
    • Pull Handle›
    • Joystick›
    • Hand Wheel›
    • Crank›
    ← Back to Physical ControlsBack to top ↑
    Control Types - JoltPhysics Documentation