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    • Manual Home
    • Getting Started
    • Physics Basics
    • Gameplay Systems
      • Characters
      • Vehicles
      • Procedural Cloth
      • Soft Bodies
      • Ragdolls in GameMaker
      • Carry: moving objects
      • Grip: Character Anchoring
      • Impact Tracking
      • Pressure Tracking
      • Explosions
      • Conveyor Belts
      • Physical Scale
      • Docking and Sockets
      • Body Penetration
      • Gameplay Helpers Overview
      • Physical Controls
        • Overview and Choosing a Control
        • Your First Physical Control
        • Mouse interaction with controls
        • Control Types
        • Mounting, Size and Rendering
        • Values and Output Mapping
        • Targets and Automatic Return
        • Locking and Resistance
        • Detents
        • Rotational Drives
          • Angle, Turns, Phase and Zero
          • Speed Motor
          • Absolute Position Motor
          • Phase Motor
          • Direct Torque
          • Drive Priority and Sleeping
        • Lifecycle, Errors and Diagnostics
        • JoltControl API Reference
    • Asset Creation and Integrations
    • API Reference
    • Debugging and Troubleshooting
    • Advanced Integration
    Overview

    Rotational Drives

    Explore Rotational Drives and its related reference chapters.

    In this section#

    • Angle, Turns, Phase and Zero›
    • Speed Motor›
    • Absolute Position Motor›
    • Phase Motor›
    • Direct Torque›
    • Drive Priority and Sleeping›
    ← Back to Physical ControlsBack to top ↑
    Rotational Drives - JoltPhysics Documentation