Debug
Visualizing Contacts
Displays current rigid-body and character contact points and their normals.
JOLT_DEBUG_CONTACTS reads the latest managed collision drain produced by jolt_update(). Exit events are omitted because they no longer have a current contact point.
Enable contacts#
jolt_debug_enable(true);
jolt_debug_set(JOLT_DEBUG_CONTACTS, true);
jolt_update();
jolt_debug_draw();Rigid-body markers#
- Ordinary contacts use a red cross at event.position.
- A yellow segment extends 0.55 world units along event.normal.
- JOLT_COLLISION_EXIT events are not drawn.
- Sensor contacts are hidden unless JOLT_DEBUG_SENSORS is also enabled.
Character contacts#
Character body contacts and character-pair contacts are drawn inside JOLT_DEBUG_CHARACTERS. Removed events are skipped. Pair contacts use a red marker plus normal; body-contact sensor markers still require the SENSORS flag.
Debugging missing contacts#
- Verify that the layer matrix allows the pair to collide.
- Check that jolt_update() completed before drawing.
- Enable JOLT_DEBUG_SENSORS when either body is a sensor.
- Inspect dropped collision counters if the scene produces more events than the bounded native queue can retain.