Debug

Cloth

JOLT_DEBUG_CLOTH reads current particles of all managed soft bodies independently of BBMOD rendering.

JOLT_DEBUG_CLOTH reads current particles of all managed soft bodies independently of BBMOD rendering.

GML
jolt_debug_enable(true);
cloth.set_debug(true);
// Or enable all managed soft bodies:
// jolt_debug_set(JOLT_DEBUG_CLOTH, true);

// Draw event with a valid 3D camera:
jolt_debug_draw();

The renderer reads a fresh snapshot: cyan grid edges and red pinned-particle markers. cloth.set_debug(true) enables one body in the same central renderer. Snapshot and line-buffer work grows toward the 100 × 100 segment limit; disable diagnostics when profiling normal rendering.